For example, let's say you pick up a Crowbar that is rated "exceptional". Note that the quality of a weapon or item is not a clear indication of how effective an item is. As there is such diversity, this section will be split into two parts: Melee and Firearms. In Dead Island, weapons vary greatly, from sticks and paddles, to automatic rifles, to medieval Instruments of mayhem. In addition, weapons are grouped into colored categories (the color of their names) based on their rarity and quality: For the most part, this value is moot, as you can usually reload while far away from enemies. The lower it is, the faster you reload the weapon. Note that shooting quickly doesn't mean you kill enemies faster, as that is determined by a firearm's damage rating. High rates of fire are preferable when you need to shoot quickly. Obviously, a weapon like a shotgun will have a slower rate of fire than, say, a rifle. High accuracy firearms will waver less when aiming down sight (ADS). How accurate the weapon is from certain distances. Some firearms have higher base damage ratings (e.g., Magnum, Short Shotgun, etc.). A firearm without ammunition is easily the most unusable item in your inventory.Įffectively the same as the melee weapon damage attribute. They also do not break (no thanks to Condemned: Criminal Origins), but they do run out of ammunition. The higher, the better.įirearms have slightly different attributes from melee weapons. The higher the number, the better it handles and, consequently, uses lesser stamina. The higher the durability, the more abuse a weapon can withstand. Additionally, prone enemies take a sum of Force plus Damage values. How much this will affect the target's stamina.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |